What better way to enhance signage than by giving it a practical function and/or aesthetic makeover? Making guests engage with the signage would be useful for a museum like MOXI, which has so many open-ended exhibits.
I tried three unique types of signage that would go further than what is currently implemented in the IWS and with exhibits on the floor by making signage its own experience. I observed the effects of signage at the circuitry station area in the IWS for this week’s Digital Creativity/CreaTech theme. For my observations, I sat in a chair at the corner of the IWS, did not interact with the guests, and recorded as much data as possible (time, date, guests behavior, guests descriptions, etc) for each change I made every 30 minutes to the signs.
Signage 1: I added string lights around the circuitry station paper signage that was already taped up to create “tantalizing signage.”
I started with an initial hypothesis: People aren’t seeing the signage. I choose the circuitry station because the other stations were too bright to test lights on (the signage was taped to the window). I also assumed the corner needed some extra attention-grabbing element, as the signage was blocked off by the entrance to the workshop, and that maybe as people turn the corner the lights could draw their attention.
I found that the computer screen was already quite bright, thus most people noticed the computer first when using strictly paper signage.
Signage 2: I added a miniature chalkboard sign with a “picto-hint” that does not give away all of the answers.
After the first observation, I thought to add an element that would encourage guests to try out the Makey Makey device. I noticed people would look at the screen and walk away or leave shortly after if they couldn’t decipher what the materials were supposed to be for.
I found that people were engaging with the “picto-hint” signage.
Signage 3: I created a fun container for instructions and labeled it “instructions inside.”
It was hard to be certain the signage was resulting in modeling behavior for guests, so I created a way that would make when people were engaging with the signage more obvious. Rather than making a new sign I took the paper sign that was on the wall, folded it up, and put it in the container (what an effective and slightly passive-aggressive way to get people to look at a sign!).
It did result in a guest (an approximately 12-year-old girl) taking the sign out of the house.
So was your analysis that signage overall at this exhibit didn't matter, just due to the product of the exhibit? Or did you notice varying types of engagement/ stay time with different signage?
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